Blender test

OK last time I made some buildings in Sketchup, but I wanted to have more detail. So I decided to use a proper 3d-manipulation program…and…..since I don’t have any experience working in Blender I did a tutorial online. A very good one at that.  A beginner’s tutorial made by BlenderGuru. A nine part tutorial in which you learn how to make a still life: donuts on a plate.

donut tutorial

Of course the subject has nothing to do with the S8i story. This was just a way to learn about blender; the User interface, shortcuts etc. etc. The tutorial focused on a photo-realistic render.

But photrealism is not really what I am going for. My goal is to make the backgrounds with blender, but still using hand drawn textures. The overall feel should remain that of a cell animated feature. I want the backgrounds to be reminiscent of the work of: Kazuo Oga (the man is a genius!) and of Jean-Leon Gerome (another genius!)

I’m still in doubt: should I make the characters in 3d or keep them 2d.

Like you see in my (GIIMP) sketch below I work with gradients, shadows, highlights and rim lights. This is possible in cgi (3d). But not as much in 2d animation. I really want to make an animation that remotely looks like this sketch. And I should find out what mix of 2d and 3d would be best.  The sketch is made for a prologue. More on that next time.

uniform try 2

OH……..I noticed I need a new computer.  My computer takes almost 5 minutes to render just one frame (the one with the donut).

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