I tried to make a first impression video of what a Seighti game could be. The game is not going to be a simple racing game, that would not fit the IP. Nor will it be an openworld game similar to the GTA games (way too much violence). But it’s going to be something with a lot of narrative. A Small-Press comic-game.
Right now I’m testing different game engines. And of course it’s a Unity versus Unreal thing.
The mock-up seen above is all made by Blender 2.82. A very very very cool, free, program made right here in The Netherlands. I learned how to make this in about a week’s time, next to my normal day-job. And by now I found a couple of workflow improvements. It will take me just 1 /12th of the time to make this now compared to when I actually made this.
Seeing what I want to achieve I’m guessing my choice will be Unreal. But I’m not sure yet. Unity is very intuitive. I’ve been looking at Lumberyard and Godot as well. Amazone’s Lumberyard is just way to heavy (it took around 8 hours just to install the beast). And Godot seems to be better for lighter games, or even 2d platforming. See below:
I liked the experience of making this in GODOT. But there I leave it. At this moment I have no intention of continuing this ‘game’. Mostly because I started this without a clear goal.
There are some complications with blender/unity though. For example I don’t know how to keep my Blender colors one-to-one. The roof in this one is simply white.
But when importing the fbx file in unity, The roofcolor shifts to:
Notice that all the white has changed into a greenish color. I do like the grey shift into brownish…so I won’t complain about that. But the roof has to be white, or more of an off-white color.
In the end I hope I can make the low poly version look a bit like this. That will require me having a bit more knowledge of Unity I guess.
Hope you enjoyed my post. And please tell me what you want to see next time.