A first sketch I made for a prologue. This dropship needen to have very specific features. It should cary a crew of 12, and have at least four rescuepods.
I won’t say too much about this sketch because I don’t want to ruin the story. This post is also a test to see if my IFTTTcode works correctly.
As promised another design I did for Emiel’s add-on for Ground Force.
So here’s another design I did for Emiel’s game groundforce. As I said last time (here) I really like the designs to decided too incorporate them into my own storyline. And why not. His game is really cool, the setting fits with S8i’s story….So I thought go for it.
You can see more of Emiel’s work over here. Last time I checked he was working on some add-ons (DLC?) for the old Ghosthouse game.
For my oldest friend I promised I would make a couple of designs for his game. I never really came around to it. But this evening I had some time. So I started working on the first of in total six designs.
I sketched these out in my sketchbook and redrew them in blender. I use multiple layers, every time I add a layer and some more detail.
I actually really like to draw robots. So decided I maybe should use these (this is only the first of three) in my own ‘production’ as well. That’s the reason I’m showing these designs here. This robot was developed and manufactured in the same company the other robot here was made. Namely Orqa. This is just a quick render. The final piece should have more weathering/shadows and whutnots.
This is the robot’s opponent. A human. Her gun is still missing, Cause I noticed I’m lousy at drawing weapons (maybe because I don’t really like them).
If you are interested in Emiel’s work (my oldest friend) click here to visit his website.