So my tests in Blender are getting somewhat addicting. I can’t wait to get home from work, just to exercise in 3D modeling and sculpting. The idea of working in Blender was to have a tool to make backgrounds. 3D backgrounds to a 2D animation…of sorts.
Then last week I made a donut…..just to get my bearings around Blender.
So this week I followed another tutorial. Again by Andrew Price. See here to follow the tutorial yourself. I made this….a building. The same building as in the tutorial.
The tutorial is pretty good to follow, except for a couple of small actions he doesn’t explain. But then again, I think this tutorial is for more experienced Blenderers. At one point when making the railing he omits to tell how to disconnect the copied part from the array. It took me over two hours to find out what happened. But in general I’m very gratefull for his tutorials.
Just look at his website for more tutorials in making 3D objects (mostly for architecture).
Now I’m learning a bit more on modeling organic material. But after that I will probably return to modeling buildings and environments. And later on how to use textures, homebrew textures.
When I was in China with my wife I took the following pictures. I think it’s a good idea to try my hand at those. These buildings are a bit more like my concepts.
I like the second last building the best. It has a real feel to it.
After a long break I decided to draw something again. But I wanted to try a new thing. So I made ‘textures’. The goal was to make a background which is easy to modify. Below are my textures used in the scene.
These are some of the drawings for a slum like neighborhood. Similar to Kowloon. I drew these in GIMP. So they are ease to manipulate. Next step was to make it 3D. Or more 2,5D. I wrote down the dimensions made cubes…and started sticking the textures on sketchup models.
Above are two buildings made from 3 cubes. The 2 for the buildings and one extra for the ‘150’ sign. The 150 has no particular relevance.
And below one with a character. Please don’t mind her face. Like I said, I haven’t been drawing for a long time. Also I put in some silhouettes of buildings in the far background. But it still wasn’t coming togheter.
Some of my test scenes. In the second one I put in an extra layer, white. I got the feeling the buildings where compeding with the character. Even though S8i (character’s name) was in color. The scenes are okay, but not exactly what I wanted. They are still too much like painted boxes.
Especially if you compare these to my earlier work on a (very unprofessional) storyboard. Even when I spiced up the scene with multiple buildings and a different viewpoint the scene wasn’t what I wanted. I think I doesn’t look bad though…just not good enough.
So next time when I’m going to make a background, I will probably make a model in Blender. With more parts sticking out of the box. Clothing drying in the sun, round waterdrains and airconditionings hanging from the side.
Hope you enjoy, and I’m open for suggestions or questions.