Tag Archives: characters

Catalina Chair 1

Some may know this, but I lost all my files concerning S8i. It bummed my out big time. But It’s a good lesson. Always make back-ups. That’s the reason I didn’t upload as much as I did before.

Anyway….

I remember I had an interior look of the airplane the characters are boarding at one point. It’s a modified PBY-5a (Catalina). My personal all time favorite plane. So; while I was traveling to work (by train) I made a quick sketch, thinking I could make it into a 3D model.

chair sketch

It’s a gritty sketch. But lots of stuff starts out this way….right? In Blender I tried to make the 3D-model. Which was surprisingly easy.

cockpitchair empty rendered

I made this out of a single box. Just extruded…untill it resembles a chair. I wasn’t sure if it had the correct dimensions for a human being. So I used a free model made by Danny Hensley. You can see his awesome work here. Be warned though. There is an abundance of anatomically accurate models (read: naked characters).

cockpitchair rendered1

cockpitchair rendered2

I think it looks to scale. The first image is only to check the dimensions. The second image is actually a set up for my next step. Recreating the entire cockpit…..I know in the real cataline there was only room for two chairs. But this one has at least four (deal with it :P)

Enjoy.

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Backgrounds paralax-like

My goal is to make 3D backgrounds that feel 2D. I think I should make them by using distinctly 2d textures and overlay them on 3D models.  But before that I think I have to cheat a little bit. So I tried to copy the paralax effect.

I made the following sketch and added values. Just to see some more depth.

25 D test1

Next I made a sort of roadmap. I’m not very good at organizing my work after I started. So good preperations are always important.

In the pictures you can see the different layers. 1 is near to the viewer, and 7 far away. After that I just started to draw the entire piece, keeping the different layers in mind.  I tried to mimmick Moesbius’s ‘ shapelanguage’ . But in the end I want my work to resemble Kazuo Oga’s coloruse/lighting.

The next step was to tweak the colors and values to make a bigger distinction between the different layers. 25 D test

After that I decided to change the color of the moon and ad shadows. I just added an extra layer to all the existing layers, setting the transparancy to 30 and painted the shadows in black.

25 D test4

Below you can see the different layers.

 

And finally a short animation in Blender. But somehow I could not get the ratio of the camera to change. I wanted to get a more vertical composition. Just like my drawings above. But I didn’t succeed in doing so. If you know how to alter the framesize…please let me know.

You  can see this is made with the pre-shaded layers.

Enjoy

Orqa

So here’s another design I did for Emiel’s game groundforce. As I said last time (here) I really like the designs to decided too incorporate them into my own storyline. And why not. His game is really cool, the setting fits with S8i’s story….So I thought go for it.

groundforce23

You can see more of Emiel’s work over here. Last time I checked he was working on some add-ons (DLC?) for the old Ghosthouse game.

Enjoy.

Surf’s Up

Sometimes I get bored at work. My work isn’t boring…but sometimes there is just less to do. I need to be constantly challenged…HAH! So I decided to do another Cat piece. I still don’t really have a back story about her. But I think; the more I draw her, the more attributes she gets. And every attribute is an adventure of some sort.

So here is my sketch
cat design2schets

Of course I drew the legs too long. But yeah. That’s my handicap, normally I think: Ooh, long legs look nice. But then I Continue reading Surf’s Up