Tag Archives: concept

Baby Girl

This one is inspired by the idea of becoming a father. So I started sketching as usual.

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I changed the proportions a little bit to make her look a bit more realistic…not too much. I mostly made her pelvis smaller. Her legs where just too far apart. It looked really weird, especially when fully rendered. That happens rather often to me; I make something. It looks alright. I leave it for a couple of days. Look at it again, and it’s Hideous!! So I change it

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And then add color. Oh..it’s the same person as this one.

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Hope you enjoy.

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Storyboarding the Roofs

Not much to say this time. I tried to make a storyboard – untill this now is still the first scene. It will probably be altered several times before…I make it into an animatic. But for now this is it.

Enjoy…

Kicking ass

Another weekly update. This one gave me trouble: somehow I couldn’t get her face correct. I’ll look if I can find some tutorials on drawing faces from multiple angles.

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And again a colored version. I changed some parts. Made her bum smaller and repositioned her legs/feet. Because, well, because it looks more believable.

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It’s the same girl you can see here: Unusual Pair

Enjoy

F500

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A drawing I made inspired by Hayao Miyazaki’s Lupin III: the Castle of Cagliostro. I’m trying to learn how to draw properly. Have good character models, hard surface models (car), backgrounds and effects like smoke or clouds.

Layout

wpid-wp-1441884391521.jpgBefore trying to draw anything I like to know what I’m making. So I put my rough ideas on ‘paper’. Road, Car, mountains…note that I didn’t think about adding S8i untill later.  Also the billboard is something I added in at a later stage. Her hair fell flat against the background so  I had to frame it somehow.

Fiat Cinquecento

Of course an homage to Cagliostro. The chase scene in that cartoon is marvelous. Full of action, humor and consistent animation. Hayao Miyazaki knows his vehicles; planes, cars and even walking castles.

I used a method I learned from Thomas Romain. Known for the backgrounds in code Lyoko and Oban Star-racers. A couple of very nice animated series, especially Oban. I saw a post on Tumblr where he explained his workprocess. There is also a book on his work: ‘lost in animation’. The moment I know where and how to get is…I’ll update this post.

He had some tips when you want to draw something ‘complicated’ in perspective. He started out by drawing the object from the side.

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So there ya go, a Fiat500 from the side. Then he manipulated the image so it looked like it’s in perspective. Just screw, warp or change the dimensions. It’s really easy in GIMP, I guess same goes for other drawing applications.

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So…there ya go again. Of course this still isn’t enough. Next do the same thing with the other side (the backside).  I have to admit; I was too lazy to do so. Besides I didn’t really think the backside was so complicated. So I just sketched the entire car on top of this one.

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I always lower the opacity to so I can draw the ‘line art’ on a new layer on top, without being distracted too much.

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This layer is the definitive one. I like to keep my work a little bit sketchy. So much is lost in using perfect lines.

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In the end all the hardsurface elements will be made in Blender, but I want them to look like a 2d object.  Maybe rotoscoping, maybe some good cellshaders.

Mountains

I really like the work of: Kazuo Oga known for a lot of the Ghibli movie backgrounds. Also a huge fan of the artwork shown in Rime. I’m still trying to figure out who is the one responsible for those great backgrounds.

I can only say I still have a lot to learn about drawing backgrounds. The line-art is no problem for me. But coloring it, making it believable…THAT is the challenge.

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So this is a learning moment: I know I have to improve the way I draw trees, mountains…well backgrounds in general.

S8i

The character was already designed. I drew these kind of clothes for the first time though, wanted to give her more of a vacation feel. Although it was somewhat difficult to find an interesting pose: I actually wanted to tell a story. Failed of course, and came up with a more traditional position. So here she’s just resting on the car.

(picture of character in outfit, and color choices).

The first version had her leaning like this:

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But somehow It just doesn’t work. A: she’s too big.  S8i wouldn’t fit into the car. B: it’s a bit boring. I always have the problem that I can’t spot the problem after I’ve drawn something. I have to step away for a couple of hours/days.

A couple of days later…

OK I revisited the picture. And yeah, she’s way too big, and I just don’t like her pose. She just stands there. Being observed. It feels wrong to me. That’s why I gave her something to carry, some idol she’s holding.

But you already knew that. The picture on top is posed different, and she’s smaller.

Hope you enjoyed my stuff.

A girl and her Dog

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Sketch of S81 and her mutated dog-creature. The dog is still nameless and without a final design. When sketching multiple characters I tend to use different colors. Because I’m easily confused.

I grew up with a Canadian Shepherd. He was my bestest friend in the world. So I like to take the dog along on the journey. Storywise I’m not so sure yet, because the dog doesn’t have a special role to play, except maybe: make the other characters look more 3-dimensional. Give them someone to interact with.

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If you look carefully you can see I changed the angle of her legs. Her knees in the sketch are almost pushed to the ground. After drawing the lines this just didn’t look right.

Hope you enjoy.

Unusual pair

Not so much this time, just the image and the sketch leading up to it. I made this sketch using sketchbook pro, without the pro license. Somehow it’s rather difficult for me to make tight lines.

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I thought her legs where somewhat weird so I changed them. Also made them shorter in general. The frame was again used to give some dynamics…also to give some perspective.

I can’t say so much about the characters yet, because I’m still developing them. He’s quiet, she’s…well easily provoced. She doesn’t avoid fights.

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Enjoy

Personal bubble

Here you see a couple designs I made for the house of S8i’s parents. It’s a rather big building. Hand-made by her father, an engineer and a bit of a tec-geek.

Sketchbook
Down here is a page out of my sketchbook. I used to carry that book with me all the time. Most of the sketches I made on vacation with my wife. Vacation is a wonderful way of coming up with stories. Especially adventures; you meet interesting people, see different parts of the world and sometimes you start to think in a totally new way.

On this page you see my first attempts at giving S8i a back story. That means thinking about the parents and the place she grew up in. Developing her free mentality.

I started this out by drawing the bathtub. We really want to have a bathtub in the house, so one day I started looking for a good one on internet. I found an ancient tub on an archeological website. Apparently the Inca’s used to have elaborate water systems including bathing areas.
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Floor plan
After the first attempts at the house it was time to think about everything the building should contain.
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It’s not to scale. Please keep in mind I’m not trying to create some kind of dreamhouse. Just a place where the protagonist grew up. So, in this picture you could see there are a lot of rooms. Not just for the parents, and S8i. But for at least four guests at a time. My idea was: give S8i a childhood where she came into contact with lots of different people. This would make her interested in stories of far away places, and give her the capability to judge people correctly.

Render
My first color render of the house.
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Nothing too fancy. Just a way to get a feel for the colors. I want to make the backgrounds in a mix of 2d and 3d, a bit like some of the Ghibli movies….Yeah big fan here. I did some tests using Blender. But still have a lot to learn. The house itself is situated somewhere in the forest. I’m thinking a bit like the black forests in Germany (Hah! I feel another camping trip coming).

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And as last a render I made using my own texture maps. Still looks too smooth. It’s not 2d enough. But it’s a start, and I really liked the lightdynamics. In case you’re wondering I used cycles render, not the standard Blender one.
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Hope you enjoy.

Climbing the frame

I decided to train my drawing skillz, so from now on I will upload a new sketch at least once a week. Next to the sketch I’ll try to publish 2 underlying layers. I hope they are interesting enough.

In this one I tried to have a bit more fun with the frame, and not just have it as a backdrop. I really like comics in which the artist plays with the medium. On one side you have Herge’s Tintin; the frames are consistent throughout the entire comic..no comicseries. And on the other side of the spectrum you could find someone like Hanco Kolk. A dutch artist who constantly experiments with his style and the framing.

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Above was my first sketch of S8i hanging/climbing on something. I didn’t really have a back story for this one. Just wanted to draw her climbing. Climbing positions have a whole set of difficulties. I have to draw the face from a weird angle, and use a little bit of forced perspective.
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When I started to put down the lines I noticed in the sketch she seems to have very small hips. So I had to rotate the leg closed to the viewer in order to change that.
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And there is the colored version.