As a newyears resolution I decided to update my blog more often. I’m not sure if anybody reads this stuff. Either way, for every update I need to have something to show, so I need some new stuff. And thus is my goal to draw a lot more in 2016.
I like to keep my work nice and sketchy. Hope you enjoy.
So here’s another design I did for Emiel’s game groundforce. As I said last time (here) I really like the designs to decided too incorporate them into my own storyline. And why not. His game is really cool, the setting fits with S8i’s story….So I thought go for it.
You can see more of Emiel’s work over here. Last time I checked he was working on some add-ons (DLC?) for the old Ghosthouse game.
Sometimes I get bored at work. My work isn’t boring…but sometimes there is just less to do. I need to be constantly challenged…HAH! So I decided to do another Cat piece. I still don’t really have a back story about her. But I think; the more I draw her, the more attributes she gets. And every attribute is an adventure of some sort.
So here is my sketch
Of course I drew the legs too long. But yeah. That’s my handicap, normally I think: Ooh, long legs look nice. But then I Continue reading Surf’s Up→
For my oldest friend I promised I would make a couple of designs for his game. I never really came around to it. But this evening I had some time. So I started working on the first of in total six designs.
I sketched these out in my sketchbook and redrew them in blender. I use multiple layers, every time I add a layer and some more detail.
I actually really like to draw robots. So decided I maybe should use these (this is only the first of three) in my own ‘production’ as well. That’s the reason I’m showing these designs here. This robot was developed and manufactured in the same company the other robot here was made. Namely Orqa. This is just a quick render. The final piece should have more weathering/shadows and whutnots.
This is the robot’s opponent. A human. Her gun is still missing, Cause I noticed I’m lousy at drawing weapons (maybe because I don’t really like them).
If you are interested in Emiel’s work (my oldest friend) click here to visit his website.
One of the first drawings I did with S8i was this one. I sketched it out rather quickly in my booklet. It’s a small book I carry around with me all the time; you never know when a ‘good’ idea pops up. I’ll make a post on my booklet some other time.
And below is a colored version. I have a lot of different versions.
Then one day I learned of an exposition of Brandon Graham’s work in Amsterdam. I read a comic of his: KingCity. And that was actually the inspiration for making my own story. His comic was drawn in a clear and not overly complicated way (but simplicity within comics is tricksy and much harder then it looks! Just think of Herge’s work, or other ‘Klare Lijn’ stuff). I thought…maybe I could do what he did. Of course I failed epic. I just emulated his style in the beginning; and that always reads as a knock off. Anyway…He was so kind to make his own version of my dragon riding S8i:
I cleaned the line art…which in GIMP means: erased all the stuff you don’t want to show.
And I added color. Hopefully in a way Brandon Graham does in his comics.
Last week I had a lot of problems with my computer…No internet. So no weekly update. I’ll make it up this week.
This robot has some surprises which I’m not willing to disclose just yet. I designed this character with two purposes in mind. The first one being of course; to develop the S8i-storyline. The second purpose is to design a token for a game my oldest friend developed. A really cool two-player game, simple to set up, but with a lot of strategic possibilities. I need to create 3 different robots. The head will be a little bit more menacing than this one…but the general idea will be the same.
Same robot, this time colored. It’s in a desert outfit….nothing more really I want to say about him (or her) at this point.