I wanted to do something different. Untill now I’ve been drawing concepts and learning how to model in blender. But I wanted to try my hand at animation, interactive animation. I found GODOT. It’s a very accessible entry-program to game development.
Link to GODOT download site.
It’s really cool to type text, click on compile, and make something happen. Like a character walking, jumping or teleporting to a different scene. I followed some tutorials and all of them recommended to get some moving sprites of the internet. Well…I didn’t:
Because I tried to animate Seighti I couldn’t just pick a walk cycle from the web.
I started with a Muybridge like drawing in which all the different poses can be seen on the same ‘cell’.
…to be continued
As promised another design I did for Emiel’s add-on for Ground Force.
For my oldest friend I promised I would make a couple of designs for his game. I never really came around to it. But this evening I had some time. So I started working on the first of in total six designs.
I sketched these out in my sketchbook and redrew them in blender. I use multiple layers, every time I add a layer and some more detail.
I actually really like to draw robots. So decided I maybe should use these (this is only the first of three) in my own ‘production’ as well. That’s the reason I’m showing these designs here. This robot was developed and manufactured in the same company the other robot here was made. Namely Orqa. This is just a quick render. The final piece should have more weathering/shadows and whutnots.
This is the robot’s opponent. A human. Her gun is still missing, Cause I noticed I’m lousy at drawing weapons (maybe because I don’t really like them).
If you are interested in Emiel’s work (my oldest friend) click here to visit his website.
Last week I had a lot of problems with my computer…No internet. So no weekly update. I’ll make it up this week.
This robot has some surprises which I’m not willing to disclose just yet. I designed this character with two purposes in mind. The first one being of course; to develop the S8i-storyline. The second purpose is to design a token for a game my oldest friend developed. A really cool two-player game, simple to set up, but with a lot of strategic possibilities. I need to create 3 different robots. The head will be a little bit more menacing than this one…but the general idea will be the same.
Same robot, this time colored. It’s in a desert outfit….nothing more really I want to say about him (or her) at this point.