This week I wanted to do something more organic. I tried to make my own character – S8i /Seighty- into a 3D model.
This is the character; I think I changed her chin, or at least her mouth. Her mouth should be a little bit lower and her chin should be a bit rounder….but I can’t find the picture anymore.
Then a year ago I tried to sculpt the head in Blender. Blender has a really nice sculpt option. A little bit like zbrush…but somewhat less advanced. I’m sure they will expand on the sculptingtools in Blender in upcomming versions.
This time around I tried to model a head, instead of sculpting it. The same head, but a little more organized. I followed a tutorial by blenderella. you can look it up on youtube. So she (the lady giving the tutorial) started out by making a front and side view. She used photo reference, I use drawings. I’m still not going for realism but for a more cartoon look. In the end I want to have a 2D feel to it all.
So above are the drawings I used as a template. front and side view. Somehow the end result doesn’t exactly match the original. But it will do for my first organic modelling test. I started out around the eyes, moved towards the nose bridge..top part of the nose, and worked towards the chin.
After that I compared the head with the original drawings and noticed that her chin was getting too pointy. Too much like an anime character. By now I was following a manga – blender tutorial.
You can see the subtle differences. The chin is somewhat rounder and her ears are bigger. I can honestly say; I hate making ears.
Colors/hair and such are painted over using GIMP and SketchBook. That’s where I was last week. Now I’m working on the rest of the body.