Tag Archives: Moebius

Backgrounds paralax-like

My goal is to make 3D backgrounds that feel 2D. I think I should make them by using distinctly 2d textures and overlay them on 3D models.  But before that I think I have to cheat a little bit. So I tried to copy the paralax effect.

I made the following sketch and added values. Just to see some more depth.

25 D test1

Next I made a sort of roadmap. I’m not very good at organizing my work after I started. So good preperations are always important.

In the pictures you can see the different layers. 1 is near to the viewer, and 7 far away. After that I just started to draw the entire piece, keeping the different layers in mind.  I tried to mimmick Moesbius’s ‘ shapelanguage’ . But in the end I want my work to resemble Kazuo Oga’s coloruse/lighting.

The next step was to tweak the colors and values to make a bigger distinction between the different layers. 25 D test

After that I decided to change the color of the moon and ad shadows. I just added an extra layer to all the existing layers, setting the transparancy to 30 and painted the shadows in black.

25 D test4

Below you can see the different layers.

 

And finally a short animation in Blender. But somehow I could not get the ratio of the camera to change. I wanted to get a more vertical composition. Just like my drawings above. But I didn’t succeed in doing so. If you know how to alter the framesize…please let me know.

You  can see this is made with the pre-shaded layers.

Enjoy

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