So here’s another design I did for Emiel’s game groundforce. As I said last time (here) I really like the designs to decided too incorporate them into my own storyline. And why not. His game is really cool, the setting fits with S8i’s story….So I thought go for it.
You can see more of Emiel’s work over here. Last time I checked he was working on some add-ons (DLC?) for the old Ghosthouse game.
This one I drew a couple of weeks ago. And to my surprise my wife actually liked it. Don’t have that much to say about it though…so here ya go.
Above you can see my first sketch. Had some difficulty drawing the leg furthest away from the viewer. Every time it just looked too small.
Colors are rather basic. No fancy light effects here. Maybe I should revisit this one some day in the future and do the coloring anew. But for now: Enjoy.
This one is inspired by the idea of becoming a father. So I started sketching as usual.
I changed the proportions a little bit to make her look a bit more realistic…not too much. I mostly made her pelvis smaller. Her legs where just too far apart. It looked really weird, especially when fully rendered. That happens rather often to me; I make something. It looks alright. I leave it for a couple of days. Look at it again, and it’s Hideous!! So I change it
And then add color. Oh..it’s the same person as this one.
Hope you enjoy.
Another weekly update. This one gave me trouble: somehow I couldn’t get her face correct. I’ll look if I can find some tutorials on drawing faces from multiple angles.
And again a colored version. I changed some parts. Made her bum smaller and repositioned her legs/feet. Because, well, because it looks more believable.
It’s the same girl you can see here: Unusual Pair
Sketch of S81 and her mutated dog-creature. The dog is still nameless and without a final design. When sketching multiple characters I tend to use different colors. Because I’m easily confused.
I grew up with a Canadian Shepherd. He was my bestest friend in the world. So I like to take the dog along on the journey. Storywise I’m not so sure yet, because the dog doesn’t have a special role to play, except maybe: make the other characters look more 3-dimensional. Give them someone to interact with.
If you look carefully you can see I changed the angle of her legs. Her knees in the sketch are almost pushed to the ground. After drawing the lines this just didn’t look right.
Hope you enjoy.
Last week I had a lot of problems with my computer…No internet. So no weekly update. I’ll make it up this week.
This robot has some surprises which I’m not willing to disclose just yet. I designed this character with two purposes in mind. The first one being of course; to develop the S8i-storyline. The second purpose is to design a token for a game my oldest friend developed. A really cool two-player game, simple to set up, but with a lot of strategic possibilities. I need to create 3 different robots. The head will be a little bit more menacing than this one…but the general idea will be the same.
Same robot, this time colored. It’s in a desert outfit….nothing more really I want to say about him (or her) at this point.
Not so much this time, just the image and the sketch leading up to it. I made this sketch using sketchbook pro, without the pro license. Somehow it’s rather difficult for me to make tight lines.
I thought her legs where somewhat weird so I changed them. Also made them shorter in general. The frame was again used to give some dynamics…also to give some perspective.
I can’t say so much about the characters yet, because I’m still developing them. He’s quiet, she’s…well easily provoced. She doesn’t avoid fights.
Here you see a couple designs I made for the house of S8i’s parents. It’s a rather big building. Hand-made by her father, an engineer and a bit of a tec-geek.
Down here is a page out of my sketchbook. I used to carry that book with me all the time. Most of the sketches I made on vacation with my wife. Vacation is a wonderful way of coming up with stories. Especially adventures; you meet interesting people, see different parts of the world and sometimes you start to think in a totally new way.
On this page you see my first attempts at giving S8i a back story. That means thinking about the parents and the place she grew up in. Developing her free mentality.
I started this out by drawing the bathtub. We really want to have a bathtub in the house, so one day I started looking for a good one on internet. I found an ancient tub on an archeological website. Apparently the Inca’s used to have elaborate water systems including bathing areas.
After the first attempts at the house it was time to think about everything the building should contain.
It’s not to scale. Please keep in mind I’m not trying to create some kind of dreamhouse. Just a place where the protagonist grew up. So, in this picture you could see there are a lot of rooms. Not just for the parents, and S8i. But for at least four guests at a time. My idea was: give S8i a childhood where she came into contact with lots of different people. This would make her interested in stories of far away places, and give her the capability to judge people correctly.
My first color render of the house.
Nothing too fancy. Just a way to get a feel for the colors. I want to make the backgrounds in a mix of 2d and 3d, a bit like some of the Ghibli movies….Yeah big fan here. I did some tests using Blender. But still have a lot to learn. The house itself is situated somewhere in the forest. I’m thinking a bit like the black forests in Germany (Hah! I feel another camping trip coming).
And as last a render I made using my own texture maps. Still looks too smooth. It’s not 2d enough. But it’s a start, and I really liked the lightdynamics. In case you’re wondering I used cycles render, not the standard Blender one.
Hope you enjoy.
I decided to train my drawing skillz, so from now on I will upload a new sketch at least once a week. Next to the sketch I’ll try to publish 2 underlying layers. I hope they are interesting enough.
In this one I tried to have a bit more fun with the frame, and not just have it as a backdrop. I really like comics in which the artist plays with the medium. On one side you have Herge’s Tintin; the frames are consistent throughout the entire comic..no comicseries. And on the other side of the spectrum you could find someone like Hanco Kolk. A dutch artist who constantly experiments with his style and the framing.
Above was my first sketch of S8i hanging/climbing on something. I didn’t really have a back story for this one. Just wanted to draw her climbing. Climbing positions have a whole set of difficulties. I have to draw the face from a weird angle, and use a little bit of forced perspective.
When I started to put down the lines I noticed in the sketch she seems to have very small hips. So I had to rotate the leg closed to the viewer in order to change that.
And there is the colored version.
OK, I hope you understand I’m not a master animator, or even a professional one. This is just a hobby. I try to get better every time. So most of my posts will consist of my practice work.
Reference material is a must, so every week I’ll put some pictures online. Next to these pictures I’ll upload some sketches. It’s really cool to design a post apocalyptic world, this new world is not necessarily an evil or bad world. It’s just different. There are hints to the one we are used to live in, but the occupants are more or less oblivious to the previous societies.
Above is a picture of a standard IKEA. I wanted to see what this store would look like after several hundreds years of ‘botanic abuse’. So in my first altered version I just added some sketched plants. As seen below.
In my last sketch I put some extra lines. So to make it easier for me to see the building in reference to the characters. In the end I will probably not have a mix of real live photography and sketches. But make a blender3D/GIMP 2D drawn background blend.
Hope you enjoy.