Tag Archives: tech

Catalina Chair 1

Some may know this, but I lost all my files concerning S8i. It bummed my out big time. But It’s a good lesson. Always make back-ups. That’s the reason I didn’t upload as much as I did before.

Anyway….

I remember I had an interior look of the airplane the characters are boarding at one point. It’s a modified PBY-5a (Catalina). My personal all time favorite plane. So; while I was traveling to work (by train) I made a quick sketch, thinking I could make it into a 3D model.

chair sketch

It’s a gritty sketch. But lots of stuff starts out this way….right? In Blender I tried to make the 3D-model. Which was surprisingly easy.

cockpitchair empty rendered

I made this out of a single box. Just extruded…untill it resembles a chair. I wasn’t sure if it had the correct dimensions for a human being. So I used a free model made by Danny Hensley. You can see his awesome work here. Be warned though. There is an abundance of anatomically accurate models (read: naked characters).

cockpitchair rendered1

cockpitchair rendered2

I think it looks to scale. The first image is only to check the dimensions. The second image is actually a set up for my next step. Recreating the entire cockpit…..I know in the real cataline there was only room for two chairs. But this one has at least four (deal with it :P)

Enjoy.

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Blender test

OK last time I made some buildings in Sketchup, but I wanted to have more detail. So I decided to use a proper 3d-manipulation program…and…..since I don’t have any experience working in Blender I did a tutorial online. A very good one at that.  A beginner’s tutorial made by BlenderGuru. A nine part tutorial in which you learn how to make a still life: donuts on a plate.

donut tutorial

Of course the subject has nothing to do with the S8i story. This was just a way to learn about blender; the User interface, shortcuts etc. etc. The tutorial focused on a photo-realistic render.

But photrealism is not really what I am going for. My goal is to make the backgrounds with blender, but still using hand drawn textures. The overall feel should remain that of a cell animated feature. I want the backgrounds to be reminiscent of the work of: Kazuo Oga (the man is a genius!) and of Jean-Leon Gerome (another genius!)

I’m still in doubt: should I make the characters in 3d or keep them 2d.

Like you see in my (GIIMP) sketch below I work with gradients, shadows, highlights and rim lights. This is possible in cgi (3d). But not as much in 2d animation. I really want to make an animation that remotely looks like this sketch. And I should find out what mix of 2d and 3d would be best.  The sketch is made for a prologue. More on that next time.

uniform try 2

OH……..I noticed I need a new computer.  My computer takes almost 5 minutes to render just one frame (the one with the donut).

Unusual pair

Not so much this time, just the image and the sketch leading up to it. I made this sketch using sketchbook pro, without the pro license. Somehow it’s rather difficult for me to make tight lines.

sketch basics1

I thought her legs where somewhat weird so I changed them. Also made them shorter in general. The frame was again used to give some dynamics…also to give some perspective.

I can’t say so much about the characters yet, because I’m still developing them. He’s quiet, she’s…well easily provoced. She doesn’t avoid fights.

020815

Enjoy